Procedural Motion Design solutions
With the introduction of Geometry Nodes in Blender 3D software, a transition is happening in my workflow. The final result of a creative process is now the product of a procedural system, which can be subsequently adjusted at any point in the pipeline and in turn delivers a completely new output each time. Actions are stored in a node. These nodes are then wired into networks which define a recipe that can be tweaked to refine the outcome then repeated to create similar yet unique results.
Developments in Graphic Design
In the combination of all elements, I always try to contrast a clear typographic framework with a playful, unpredictable component. The formal language surrounds the content in balance, but should also provide it with a counterpart. Together, there should be enough friction to give the design another visual layer in addition to the clear conveyance of information.